Edge CV is never “just a model.” It is the whole pipeline.
I have been optimizing a real-time vision pipeline on Jetson: profiling end-to-end latency, fixing GPU under-utilization, eliminating silent CPU fallbacks, and correcting resize/augmentation/inference settings to reduce edge-case misses.
If your vision system needs to hit strict FPS targets, I can help you make it stable and production-ready.
Alright ! Everything's coming together slowly. Having the software running in Rive runtime, building real time cinematics, and having all the keys to edit things by hand and directing AI. Feels so good !
There's a lot to show, yet a lot to do. I'm new to build in public somehow but I think the tool itself will be open sourced as I think it would be valuable for people to contribute and maybe create some 3D games inside Rive with all the tools they would need ? I don't know 😃 At least I'm having fun !
Using CC0's assets here for the demo from https://kenney.nl/assets