It is not just a static scene. The mouse, keyboard, interface, and power button all have simple interactions and basic commands, which makes it feel more like a tiny retro desktop world you can explore.π
I took my hand-painted brand character Cesare into a retro-futuristic world: chrome hover-scooter, monorails, flying cars and rounded space-age towers, all rebuilt in low poly with Spline.
More than just presenting an idea, it's about creating a visual world around it.
Here's a look at Omnis AI, where bold visuals, abstract forms, and thoughtful layouts come together to shape a cohesive presentation.
I'd love to hear your thoughts on this visual direction. What stands out to you?