concept that pushed me to think beyond traditional design flows. With this project, I wanted to experiment with how far Figma Make could go in simulating an engaging and dynamic experience. I was amazed at how smoothly I could connect interactions, test different states, and watch the idea take on a more immersive feel than I expected. It even allowed me to create shooting effects that made the flow feel more alive. This project is not just about the game itself, but also about showcasing the flexibility of Figma Make in handling something unconventional. I came away truly wowed by its capabilities and how much can be achieved within the platform. πŸ‘‰ Check out Echo Ops here (https://simple-import-68034075.figma.site)concept that pushed me to think beyond traditional design flows. With this project, I wanted to experiment with how far Figma Make could go in simulating an engaging and dynamic experience. I was amazed at how smoothly I could connect interactions, test different states, and watch the idea take on a more immersive feel than I expected. It even allowed me to create shooting effects that made the flow feel more alive. This project is not just about the game itself, but also about showcasing the flexibility of Figma Make in handling something unconventional. I came away truly wowed by its capabilities and how much can be achieved within the platform. πŸ‘‰ Check out Echo Ops here (https://simple-import-68034075.figma.site)
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My second and final project submitted for the Make-a-thon is Echo Ops, a combat game concept that pushed me to think beyond traditional design flows. With this project, I wanted to experiment with how far Figma Make could go in simulating an engaging and dynamic experience. I was amazed at how smoothly I could connect interactions, test different states, and watch the idea take on a more immersive feel than I expected. It even allowed me to create shooting effects that made the flow feel more alive.
This project is not just about the game itself, but also about showcasing the flexibility of Figma Make in handling something unconventional. I came away truly wowed by its capabilities and how much can be achieved within the platform.
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Creatives on Contra have earned over $150M and we are just getting started