At 03:17, an ordinary supernatural poker night takes a strange turn. Bigfoot, a Grey alien, and a table full of Halloween creatures encounter a mysterious signal.
I built LAST SIGNAL to combine cinematic storytelling with an actual playable Rive evidence terminal.
The interactive experience moves from NORMAL into ANOMALY. The recorded walkthrough also shows a browser reload returning the terminal to NORMAL.
Behind the experience, I worked with Rive Editor, animation timelines, state-machine elements, Rive CLI, RML, Luau scripting, and a WGSL shader candidate.
The accompanying video includes genuine Rive Editor footage and a real local CLI verification and inspection workflow. The CLI demonstration shows the shader and scripting assets in the local source, but does not claim that the GPU effect is running in the published project.
The goal was to make something atmospheric, interactive, slightly ridiculous, and technically inspectable.
My last @rive_app game needed web development to become playable. This time I skipped the web coding completely.
I combined my Rive files into one game with the Rive CLI and published it, free to play