Interactive Rive Evidence Terminal with Cinematic StorytellingInteractive Rive Evidence Terminal with Cinematic Storytelling
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LAST SIGNAL — An Interactive Evidence Terminal
At 03:17, an ordinary supernatural poker night takes a strange turn. Bigfoot, a Grey alien, and a table full of Halloween creatures encounter a mysterious signal.
I built LAST SIGNAL to combine cinematic storytelling with an actual playable Rive evidence terminal.
The interactive experience moves from NORMAL into ANOMALY. The recorded walkthrough also shows a browser reload returning the terminal to NORMAL.
Behind the experience, I worked with Rive Editor, animation timelines, state-machine elements, Rive CLI, RML, Luau scripting, and a WGSL shader candidate.
The accompanying video includes genuine Rive Editor footage and a real local CLI verification and inspection workflow. The CLI demonstration shows the shader and scripting assets in the local source, but does not claim that the GPU effect is running in the published project.
The goal was to make something atmospheric, interactive, slightly ridiculous, and technically inspectable.
The mystery remains: Who sent the signal?
Brandin's avatar
DEEP CLAIM — FIRST LOOK
I built a small offline miner prototype around one simple rule: evidence has to resolve before it pays.
Sas descends into the shaft while B.O.B. verifies the haul. Genuine amber can be claimed. False green does not pay, and it breaks the chain.
This trailer...
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