I turned the six AI employees I sell into a fighting game. They started as mascots for my website...I turned the six AI employees I sell into a fighting game. They started as mascots for my website...
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I turned the six AI employees I sell into a fighting game.
They started as mascots for my website. Then they got armor, then a skeleton, then weapons, and now they knock each other off a Phoenix rooftop under my own sign.
It runs in the browser on three.js. No game engine and no art files. Every robot, weapon and building is built in code, the sound and music are synthesized, and the CPU opponent has three difficulty levels. The rules are Smash style: damage is a percent, the higher it goes the further you fly, three stocks each. Hold jump in the air and the jetpack fires.
This frame is RING, who answers the phone, against BOOKS, who sends the invoices. Plasma blades on both sides. RING is ahead.
Six fighters, eleven weapons, four stages. Next job is getting it live so you can play it.
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Creatives on Contra have earned over $150M and we are just getting started