Please Hold!!! Milly runs Relay Nine, an interstellar emergency line, alone, at night, by the boo...Please Hold!!! Milly runs Relay Nine, an interstellar emergency line, alone, at night, by the boo...
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Milly runs Relay Nine, an interstellar emergency line, alone, at night, by the book — procedure first, feelings later. She's dryly funny, deeply competent, and immovable about protocol. Until a caller answers "Please hold" with "Please don't."
In the pilot, Milly locates a crashed escape pod and stays on the line while a rescue is dispatched. By the next call, her opening line has quietly changed: "I'm listening."
Where the series goes next: each episode is a new cosmic emergency that tests the distance between Milly's procedure and what someone actually needs — a caller who invents a malfunction out of loneliness, a translation error that turns a routine call into an apparent threat, and an episode where the power goes out at Relay Nine and Milly has to trust someone else to help her, for once.
Character and pilot were created and produced end-to-end in Cantina. This is my original work.
Hey @Rachel Kavitha make sure to repost and include your pilot video in the submission itself so the judges and participants can view it here on Contra in addition to the links. Great work
Thanks for flagging this, Dylan! I’ll repost with the pilot video uploaded directly so everyone can watch it here on Contra, alongside the links.Thanks for the encouragement too.
A whole city lives at the bottom of an ordinary glass of water. Pearl keeps it alive. When a giant striped straw threatens her neighbourhood, the tiny rescue robot turns her only red umbrella into a plug. The straw retreats. Then a teaspoon arrives.
Pearl is practical, warm and stubborn: a yellow diving suit, a dark visor with two bright eyes, and a very useful crimson umbrella. Every amber window is somebody's home. She treats enormous disasters like maintenance jobs: assess the problem, complain once, and keep the lights on.
The series turns familiar household objects into huge, instantly readable adventures. An ice cube becomes a moving glacier. A tea bag blocks out the sun. A refill brings a flood. Each episode gives Pearl one clear visual problem and an unexpected way to protect her city.
What Remains is a supernatural psychological horror series set in the fictional town of Wren’s Crossing, Tennessee, in 1987.
The story follows Joseph Foster, a compassionate trauma therapist with an unusual ability to make people feel truly seen and understood. He believes he is helping people confront their pain. But something darker may be happening beneath the surface.
In the pilot, Joseph makes an early-morning house call to John Phillips, a Vietnam veteran haunted by nightmares and survivor’s guilt. Joseph guides him through a painful memory, helping John finally speak about something he has carried for years.
Then Joseph takes his hand.
And somehow, the pain seems to lessen. Not completely, but John can breathe again.
For the first time in years, John feels lighter. The memory is still there, but the grief attached to it has begun to fade. What should be impossible feels like relief.
Then John looks down the hallway and sees a scarred woman standing at the other end.
When he looks again, she is gone.
The episode introduces Joseph, the quiet town of Wren’s Crossing, and the central mystery of why the people Joseph helps begin feeling strangely free of their pain, while a terrifying woman starts appearing in their lives.
Where I would take the series next
As the series continues, Joseph helps more people throughout Wren’s Crossing, and the same strange pattern begins repeating.
They talk to Joseph. They confront something painful. And afterward, they feel better.
Sometimes dramatically better.
Grief becomes easier to carry. Trauma loses its emotional weight. Memories that once caused panic or despair suddenly feel distant. To Joseph, it seems like proof that he is helping people heal.
But the Scarred Woman begins appearing more frequently, and the people Joseph helps start experiencing strange gaps in their memories and emotional connections.
The larger story explores grief, memory, trauma, and a disturbing question: if you could remove the pain attached to your worst memories, what else might disappear with it?
Why I wanted to tell this story
I wanted to create a horror story where the monster is not simply evil, and where the person trying to save people may unknowingly be part of the danger.
What Remains is built around the idea that pain can be unbearable, but our memories, even the painful ones, are tied to the people we loved, the choices we made, and the people we became.
Sometimes what remains after the pain is gone may be more frightening than the pain itself.