Spent some time experimenting with UI card animations in Jitter, and this turned out to be one of...Spent some time experimenting with UI card animations in Jitter, and this turned out to be one of...
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Spent some time experimenting with UI card animations in Jitter, and this turned out to be one of those small details that completely changes the feel of an interface.
I focused on subtle movement, smooth easing, scale, and timing to make the cards feel responsive and interactive without making the animation feel excessive.
The goal wasn’t to add motion just for the sake of motion it was to make the interaction feel natural, intentional, and satisfying.
Still exploring how far these tiny details can take a simple UI.
Nugraha's avatar
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@Muhammed Ahmed The balance between scale and smooth easing keeps the cards responsive without feeling busy. Did you test different timing curves for hover-in versus hover-out?
Muhammed's avatar
Definitely. I tested a few different curves for both hover-in and hover-out. The hover-in needed to feel a little quicker and more responsive, while the hover-out had a slightly softer ease so the interaction didn’t feel too abrupt. Those tiny timing adjustments made a...
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