Character performance is all about the "why" behind the movement 🎯⚡ Here is a sneaking cycleCharacter performance is all about the "why" behind the movement 🎯⚡ Here is a sneaking cycle
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Omar's avatar
pro
• 2d
Character performance is all about the "why" behind the movement 🎯⚡
Here is a sneaking cycle I did a while ago
I created this sneaking cycle some time ago as part of a pitch for a character in an activities-and-alarm app.
Working on this sneak cycle gave me a chance to really dial in on weight distribution and cautious timing. For 2D character animation, the goal is always to make the performance feel intentional and grounded.
This project is some of my favorite work. I often refer back to it and use it as a reference for my future animations.
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