The faster version of my scroll walkthrough looked worse.
For Lumbre, a Framer template for small hotels, I built a virtual tour: real photos of one place turned into short AI clips, played frame by frame as you scroll and pausing at each stop.
To make the preview loop feel livelier, I tried it at 2.6× speed. It read as rushed straight away. Back to the original pace: slow, calm, unhurried, which is the whole point for a hotel that sells rest.
Second lesson: when a clip glitched, I fixed it with an edited keyframe instead of re-rolling the generation. Cheaper, and you stay in control of the shot.
One scroll, one CPU stage. Srdjan Culibrk turns a technical drawing into a 3D chip piece by piece, and the scroll lets you take it at your own pace. It reminds me of what I love about a good game tutorial. You learn how the system works by doing something simple. Beautiful work, Srdjan.
A CPU runs four stages in under a nanosecond. Fetch, decode, execute, write back.
Try explaining that in a paragraph.
So I made a 3D exploration where every scroll is one stage. A piece turns from a technical drawing into 3D and locks into place, until the chip is complete.