One letter. Five categories. Under a minute. I designed a word game where the whole tension sits ...One letter. Five categories. Under a minute. I designed a word game where the whole tension sits ...
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
I designed a word game where the whole tension sits in the timer – so the interface had to get out of the way. Dark screen, one bright wheel, score chips you can read without stopping.
The wheel and the icon are hand-built in Figma.
Full case in my profile 👇
The color coded letter wheel against that dark screen is such a smart way to keep the tension readable under a timer, the score chips staying out of the way is a nice touch too. Was the under a minute pacing something you landed on through playtesting, or mostly gut feel from the start?
Thank you – that is exactly what I was aiming for, so it is good to hear it lands.
Honest answer: the minute was a given, not something I found. It came with the game itself, so the design question was never how long the round should be. It was making sure nothing on the screen...
Payroll made simple and clear.
A modern UI kit with a 3-step payroll run, employee records, reports and PPh 21 & BPJS compliance, in light and dark modes.
Our goal was to make pricing, inventory and ordering data feel simple and human for an AI-powered B2B commerce platform. We'd love to hear your thoughts!