FLOOR 13: THE LAST ELEVATOR is an interactive horror escape game created for the Rive Halloween Challenge.
You wake up inside an abandoned corridor with one objective: reach the last elevator before the entity catches you.
The game features three difficulty modes — Normal, Hard, and Nightmare — with real-time movement, obstacle avoidance, jumpscares, audio, and an interactive escape sequence.
Built with Rive CLI, RML, Luau scripting, GPU Canvas, WGSL shaders, Data Binding, and State Machines.
The environment and gameplay are rendered in real time with GPU Canvas and custom WGSL rendering, while Rive scripting handles movement, collisions, difficulty modes, interactions, audio, and game state.
- New enemy models (still WIP)
- Zombie and skeleton body parts now break apart and scatter on the ground
- Scene lighting and a glow effect
- Slide and camera control