What it includes:
• 3 playable containment stages: a hardware terminal with keypad entry, a perspective crypt chamber, and a reactor core with analog gauges and damper switches.
• Dual narrative pathways: branching playthroughs ("Take Me to Hell" vs. "I'm Scared") that alter the atmosphere, visual corruption, and story resolution.
• Speedrun Hall of Fame: session timer tracking containment speed, with a live community leaderboard and an in-engine procedural vector card generator for completion records.
• Original Soundtrack & Audio: bespoke ambient horror scores featuring creepy boy soprano vocals, clockwork bells, and night crickets, paired with tactile mechanical switch SFX.
• Rive State Machines & Vector Artboards: used for interactive dials, airlocks, and tactile UI elements, bound directly to game state variables.
• WebGPU Shaders: custom WGSL passes for CRT curvature/scanlines, raymarched mist, and singularity distortion (with WebGL fallback).