This real-time product visualization was created in Unreal Engine for Evergee Energy Engineering,...This real-time product visualization was created in Unreal Engine for Evergee Energy Engineering,...
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This real-time product visualization was created in Unreal Engine for Evergee Energy Engineering, showcasing an industrial fuel maintenance system through cinematic visuals and interactive-quality rendering.
I was responsible for the complete production process, including asset preparation, scene building, materials, lighting, cinematic camera animation, rendering, compositing, motion graphics, and sound design.
The project demonstrates how Unreal Engine can be used to create high-end product presentations with realistic lighting, dynamic environments, and real-time rendering workflows for engineering and industrial marketing.
Playing around with SaaS motion using Claude + After Effects + Higgsfield.
Just started experimenting with smooth movements, little bounces, and some morphing techniques.
Still figuring things out, but this workflow is pretty interesting. If this keeps working, making a full explainer video might not take a whole week anymore. 😄
The little bounces and morphing are exactly what keep a SaaS explainer from feeling too static. That soft, spacious UI treatment also gives the motion room to land—curious to see how the workflow develops.
Progressive blur is the detail that sells it - a hard-edged duo transition reads as a cut, the blur reads as one continuous motion. Small change, different feeling.