I also like that the animation implies speed and flexibility without saying it explicitly. It shows โfrom photos to videos in secondsโ rather than explaining it
Halloween, 2003.
A little girl falls into the quarry above Stonewell.
Her father finds her too late.
At least, that's the story he tells.
Twenty-three years later, he's coming home.
Tonight the town burns its secrets.
And something in a long grey coat is walking the street, reciting his own words back to him.
Its face is a mirror.
๐ THE HALFWAY
A first-person horror game built in Rive.
Fog, film grain and a flashlight, like the survival horror we grew up on.
A forest where someone keeps calling her name.
A diner that kept its light on.
An old police scanner tape with a two-minute gap.
2:41. She's still talking.
2:43. He's going back down.
Nobody knows what happened in between.
Except him.
In Stonewell, you write down the one thing you can't say out loud, and you burn it at midnight.
So what would you write on yours?
He only came halfway. โจ
๐ ๏ธ Built in Rive with the CLI, GPU Canvas, Scripting, Data Binding and State Machines.
A luxury property deserves a presentation that does it justice.
With SOLA โ Architecture Studio & Luxury Real Estate, I wanted to bring the beauty of modern coastal architecture into the website itself.
From the large property images and soft blue tones to the clean layout across desktop and mobile, every part of the design helps create a calm, premium feel while making the homes the centre of attention.
I like how the website brings architecture and digital design together, giving visitors a chance to explore the properties before making an enquiry.
If you were looking for a luxury home, would a website like this make you more interested in the property?