Have you ever wondered if the movements in a board game wasn't random?🧠
Introducing wordRoll🎲 - a word-based 2 player board game where players move based on the length of the word they create.
Instead of dice rolls, players use Shiritori-style word chaining logic.🔗
The number of letters (2-6 in length) in the valid word determines how many steps they can move.
The core idea was to basically replace the randomness of a dice roll from a simple snake and ladder game and replace it with skill based progression.
It’s amazing how Figma Make bridges the gap between design and logic, allowing complex mechanics to be explored directly inside Figma.
Would love to hear your feedbacks about the idea.🙌
Prototype: https://earth-public-50817248.figma.site/
Built the site for Linea — a boutique rail brand where the whole UI is made of the same rule as the print system.
Every route card's red line isn't decoration, it's that route's actual elevation profile. Fare tiers aren't styled, they're the same data at different density.
The logo's sparkle mark even resolves from the exact same contour-drawing logic, live on the page.