First post here guys, I’ve been building a lot of custom Framer components lately, and this is on...First post here guys, I’ve been building a lot of custom Framer components lately, and this is on...
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
First post here guys,
I’ve been building a lot of custom Framer components lately, and this is one of my favorites.
3D models, controlled entirely by native trigger frames.
You can move, rotate, scale, and transition a 3D model using Framer’s native trigger frames, no manual timeline needed.
Rohan's avatar
The native trigger-frame approach is a really elegant way to make 3D interactions feel tactile without burying the component in timeline logic. Being able to move, rotate, and scale from one system is a strong Framer-native interaction pattern.
Hasan's avatar
Hasan Wali logo
Thanks Rohan! It was quite a tough nut to crack, especially the responsiveness side of things, took me a good while to optimize it and make sure it holds up claenly across all breakpoints.
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started