☺️☺️ in my personal work, I’m designing a dashboard. A huge thing is dealing with cognitive load. I’ve been playing with progressive disclosure a lot. I guess it rubbed off on this project too 😭
upgoated , I came at it from the entirely other direction, the user experience to control design fidelity with pinch-zoom .
As I was credit limited so had to constrain things alot and dev tooling comes with a complexity cost that can burn budgets like crazy.
For some of the...
Making the tool instead of just using it is such an underrated superpower for designers. Once you can generate directions to react to, exploration stops feeling precious and starts being fun. This is the good kind of lazy.
I designed the initial experience for Argumind, focusing on creating a clean, modern, and approachable interface for an AI-powered platform.
For this concept, I designed:
• Welcome Screen
• Login Screen
• Sign Up Screen
The goal was to keep the experience simple, intuitive, and visually engaging, while creating a smooth transition from the first interaction into the platform.
Designed in Figma as part of my ongoing journey in UI/UX and Product Design.
An experiment exploring how to visually communicate design impact through a draggable before/after slider. Built to test the interaction and motion feel of scrubbing between two states of a design, it uses a small format to show transformation at a glance 😊
The compact format is doing a lot of work—the draggable reveal makes the improvement immediately legible, while the consistent card rhythm keeps the comparison easy to scan.