š® Started My First Unity Game Development Project! Today, I continued learning Unity by building...š® Started My First Unity Game Development Project! Today, I continued learning Unity by building...
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š® Started My First Unity Game Development Project!
Today, I continued learning Unity by building a simple coin collection game from scratch.
So far, I have learned and implemented:
Created a basic Ground for the game.
Added a Player with a Rigidbody and Collider.
Wrote a C# script to control player movement.
Faced an Input System error and learned how to fix it.
Created a Camera Follow script so the camera moves along with the player.
Added a Coin object to the game.
Used a Collider with Is Trigger enabled to detect when the player touches the coin.
Wrote a script to collect and destroy the coin when the player touches it.
Created a GameManager to manage the game score.
Implemented the logic to increase the score by +1 whenever a coin is collected.
Added a UI using TextMeshPro to display the score on the screen.
Learned how to connect GameObjects and UI elements with scripts using references in the Unity Inspector.
There were quite a few errors along the way, especially while working with the Input System and connecting the Score Text to the GameManager. But solving those errors helped me understand how different objects, scripts, and components work together in Unity.
Right now, the game has a working player, camera follow system, coin collection system, and a live score counter.
Next, Iām planning to learn how to create multiple coins using Prefabs, make coins spawn automatically, and eventually turn it into a simple endless game. š
This is just the beginning of my Unity and game development journey. š®
Seller Saga: A Selling RPG with Shipping Deadlines
Seller Saga started as a joke for my girlfriend, who loves livestreams and selling on TikTok and Shopee. I turned that enthusiasm into a pixel-art selling RPG, and she played it too.
Each battle has two stages: attract buyers, then pack their orders before the shipping deadline. Tapping brings attention and clears the packing queue, while products, staff, and equipment shape what your shop can handle. Getting more orders feels good until you have to ship them all.
I built the enemies around selling frustrations. Refundzilla heals through returned orders, while the One-Star Review Dragon attacks your reputation. The Cursed Label Printer makes packing faster but introduces more mistakes.
Progression unlocks products, helpers, equipment, and sales tactics. Local saves preserve progress, offline earnings reward returning players, and Launch New Brand starts another run with lasting bonuses.
I built this private personal project with Godot 4 and GDScript. Its portrait interface includes English and Thai, adjustable text size, high contrast, and reduced motion.
See the game and its development notes onĀ NikoCodes.