šŸŽ® Started My First Unity Game Development Project! Today, I continued learning Unity by building...šŸŽ® Started My First Unity Game Development Project! Today, I continued learning Unity by building...
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šŸŽ® Started My First Unity Game Development Project!
Today, I continued learning Unity by building a simple coin collection game from scratch.
So far, I have learned and implemented:
Created a basic Ground for the game.
Added a Player with a Rigidbody and Collider.
Wrote a C# script to control player movement.
Faced an Input System error and learned how to fix it.
Created a Camera Follow script so the camera moves along with the player.
Added a Coin object to the game.
Used a Collider with Is Trigger enabled to detect when the player touches the coin.
Wrote a script to collect and destroy the coin when the player touches it.
Created a GameManager to manage the game score.
Implemented the logic to increase the score by +1 whenever a coin is collected.
Added a UI using TextMeshPro to display the score on the screen.
Learned how to connect GameObjects and UI elements with scripts using references in the Unity Inspector.
There were quite a few errors along the way, especially while working with the Input System and connecting the Score Text to the GameManager. But solving those errors helped me understand how different objects, scripts, and components work together in Unity.
Right now, the game has a working player, camera follow system, coin collection system, and a live score counter.
Next, I’m planning to learn how to create multiple coins using Prefabs, make coins spawn automatically, and eventually turn it into a simple endless game. šŸš€
This is just the beginning of my Unity and game development journey. šŸŽ®
#Unity #GameDevelopment #CSharp #Unity3D #LearningGameDevelopment #IndieGameDev #LearningInPublic
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