Haunted Harvest build log: 1:16 of Rive CLI commands, WGSL shaders rendering to GPU Canvas, mesh rigging and state machines, ending in the finished Halloween game UI — scored with original dark pop.
A Halloween type study. One line, eight typefaces, eight ghosts. Each frame holds the same words and composition while the letterform, palette and figure change, from blackletter to dot-matrix to brush script.
I designed every frame in Figma, then used AI image-to-video to hallucinate the transitions between them, so the type melts, drips and reforms into the next face while the ghost dissolves into smoke and re-forms. The result loops like a bad dream that keeps changing its mind.