Concept for Pixel art game.
Welcome to Ratropolis 2099 — the only city where rent is too high even for humans, so now the rats are taking over. 🐀🌆
Explore neon rooftops, dodge suspicious pigeons, steal legendary cheese artifacts, and survive under the judgmental gaze of a giant moon that may or may not be made of salami.
Features include:
Can you become the ultimate rooftop rat king… or will you end up as someone's street taco?
It had been a while since I last drew, and when I finally sat down, my mind went blank. When that happens, I pick something simple and a little cliché and see what I can do with it.
This time it was an apple. Then a worm popped out to say hi!
I had a random idea: what if I built a 3D Taekwondo game that runs entirely in the browser? 🥋
Well… I actually went and built it 😂
Introducing DOJANG — a little side project that started as an excuse to explore 3D development and turned into a surprisingly fun game.
You can:
- Spar against AI opponents at different difficulty levels.
- Practice Taekwondo techniques and combinations.
- Compete using arcade or Taekwondo-inspired scoring rules.
- Work your way through belt progression.
- Play on desktop or mobile.
It's built with React, Three.js, TypeScript, and a lot of experimentation with animation, physics-like combat interactions, and game mechanics.
This was a fun opportunity to step outside my usual product and interface development work and explore a completely different kind of interaction design.
There's still plenty I'd love to improve, but that's part of the fun of building things.
Video game or coloring book? Neither. It’s a client illustration, sped up.
The brief set the style, and my job was to match it exactly.
What does it look like to you?