That's why I created Hatchly — a habit tracker where every habit becomes a dragon that grows alongside you.
Each new habit starts as an egg.
As you complete your habits day after day, your dragon grows and evolves with you. Miss a day, and your dragon falls asleep, reminding you to come back and continue your journey.
Along the way, you'll discover and collect unique dragons. Some are common, while others are much rarer.
Can you unlock them all?
And if you're lucky enough, maybe you'll discover Lumi — the rarest dragon in the collection.
And somehow, almost one full day of those three went into the intro you see when the page first opens.
Not because it was necessary — mostly because I’ve wanted to try something like this for a long time.
Web design and development are far from my main field, so I kept putting this idea off. This challenge finally gave me a reason to test it properly — and seeing it actually work is ridiculously satisfying.
The video was converted into an image sequence and tied directly to scrolling on desktop and swiping on mobile, so the animation is controlled by the user as they move through the page.
Right now the project is already at Build 4.2.3.
The backend is working properly, the main mechanics are in place, but visually… there’s still a lot to redo. The current plan is to rebuild almost the entire visual layer before the final version.
I also found out today that Lovable reduced the number of prize spots quite significantly — apparently, there will only be 3 finalists.
That definitely makes the odds a little more painful 😅
But either way, I’m already getting a new portfolio case out of this project, and I’m finally experimenting with things I’ve wanted to build for a long time.
How’s everyone else doing?
Still working on your project, or have you already submitted it?
Or did you decide not to participate at all? If so, I’m curious — what made you skip it?
That intro effect looks sick! 🔥 By the way, I'm working on a car showroom project too, but not sure if I'll manage to finish and submit it on time. If luck is on my side, it’s going to be a really fun competition haha. Good luck!
Kids are the harshest QA you can hand a puzzle game to, and they reject on feel long before they reject on difficulty. Most homemade Block Blast clones get the rules right and still feel wrong, because the piece follows the finger instead of the grid and the snap lands late....