Can't share much now but I'm working with a really brilliant writer on a time-travel novel that is due out later this year. In preparation, he's started his own YouTube channel that breaks down how time travel works in fiction!
We've spent hours chatting physics all things time-related and it's been a blast to work on.
Give his channel a like and subscribe if you're a sci-fi fan or love twisty-turny time-traveling adventures!
Oh...and be on the lookout for the book coming later this year.
Process note:
🌑 Echo is a black screen where every sound sends a wave of light through the scene in real depth.
🎞️ Starting footage: one licensed stock clip of a temple corridor from invideo's stock library. The sound is original, synthesised for this piece. The voiceover is my own.
💬 What I asked for: a black screen where each ping lights the scene by distance, built from a depth map, with controls for each wave, afterglow, wave thickness, contour lines, outlines, colour and a final reveal.
🛠️ What was built: a depth map (Depth Anything Video), two "Echo" custom effects on the depth map (a Multiply layer for light and an Add layer for glow), an "Echo colour" effect on the footage, and keyframes for six waves and the reveal. The first build was done by Claude, connected to invideo Editor through invideo's MCP server.
🎚️ Refinement: I asked invideo's own agent (Agent Two Lite) in the editor to raise Afterglow from 0.14 to 0.3 on both Echo effects. It made the change on the timeline, and that conversation is shown in the video. I also tried a longer afterglow and a gold colour, both shown.
✅ All building and the final cut were done in invideo Editor.
Last Train to Kisaragi is an interactive horror journey inspired by the Japanese urban legend of Kisaragi Station 🚃🎃
In the original story, a passenger takes their usual train and reaches a deserted station that nobody can locate. My version moves the setting to the New York subway: you board a late-night train bound for Union Square, but after a blackout, the destination display reads KISARAGI. When the train arrives, you can get off, explore the station and read the clues.
I spent time refining the carriage's lighting, reflections and signs to bring it closer to a real subway. The arrival unfolds through the window in real time, and the camera turns as you walk between points in the station.
Built with Rive CLI and GPU Canvas. A coding agent helped build the scene in RML, custom WGSL shaders render the 3D environment, and Luau scripts control the journey and exploration. The project also uses data binding, state machine listeners and synchronized audio, with Blender-authored train and station assets.