Behind the scenes of building an AI character is honestly a lot less “push button magic” than people think. 😅
There’s character development, visual consistency, voice testing, personality choices, scene planning, lip sync timing, editing… and then redoing half of it because something feels slightly “off.”
I’ve been building out my AI talk show project, Virtually Famous, and one thing I didn’t expect was how attached you become to the characters once they start feeling real.
It stops feeling like “content creation” and starts feeling more like directing digital actors.
I've been having a lot of fun helping Splice "gamify" their usually tech-heavy content. Turns out some neon graphics, over-the-top sound effects, and a well timed fart joke is really all you need to change the vibe. 🤪