Blender Coin Simulation for Physics-Driven Product FilmsBlender Coin Simulation for Physics-Driven Product Films
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I didn't animate a single coin in this film.
300 coins, real physics in Blender. The simulation decides where each one lands, when each sound plays, and what percentage the phone shows.
Would you let a simulation drive your product film, or keyframe every beat?
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Full project with the finished film: https://contra.com/p/ZXNY3ZMv-3-d-product-film-for-a-savings-app
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