Map mouth opening to attacks, raised brows to a temporary shield, and left/right head tilts to dodges.
Keep player and boss health visible, then present a heroic victory or defeat state with a centered replay control.
those layered controls and live boss animations really paid off
Down the Rabbit Hole: CapCut World LA
Project Overview:
A 35-second high-energy cinematic spec commercial created for the CapCut World Creator Challenge. The project reimagines the classic Alice in Wonderland trope through a futuristic lens—transporting a digital creator from an ancient misty forest down an enchanted zero-gravity wormhole directly onto the main keynote stage of CapCut World in Los Angeles.
Role & Services:
AI Video Generation & Prompt Engineering
Visual Direction & Character Consistency
Video Editing & Retiming (CapCut Pro)
Sound Design & Audio Mixing
The Creative Challenge & Solution:
Character Continuity Across Disparate Worlds: Maintained exact wardrobe (oversized pastel lavender sweater, loose top bun, hazel eyes) across high-contrast environments—from naturalistic misty forest lighting to neon zero-g tunnels and high-intensity stadium spotlights.
Dynamic Pacing (0 to 100 mph): Engineered a seamless motion curve: starting slow with curious exploration (00:00–00:06), accelerating violently into a 360° roller-coaster slide (00:12–00:24), and resolving with a punchy, confetti-laden stage arrival (00:24–00:35).
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just released Dreamy Shader, a Framer component that turns any image or video into a dreamy, magic portal with a modern, AI-inspired look.
You can choose ovals or rectangles (with adjustable corner radius), upload your own media, and control the glow, refraction, distortion, and how it reacts to the cursor.
Would love to hear what you think, and which controls you'd want to see added next.
Being able to switch between ovals and rectangles and control the cursor reaction makes Dreamy Shader really flexible. Nice addition to the Framer component scene.