How itβs made
β’ Rive CLI + Claude Code: Iβm a designer, not a game developer. I described the game, the agent wrote it, I watched the live preview and corrected it.
β’ RML for the scenes, Luau scripting for the logic: the night clock, the districts, the scares, the dialogues.
β’ GPU Canvas: one WGSL shader over the whole game. Curfew frame, searchlights, air-raid flash, a camera shutter for cat photos, the dawn report developing out of a halftone raster.
β’ Data Binding drives the HUD, State Machines run the buttons.
β’ Rive Editor to play it and check every screen.
β’ Higgsfield for character art, from my own references and photos.