I finally came back to an idea I started during the Wonder challenge πŸŽ‰ . I didn't make the deadl...I finally came back to an idea I started during the Wonder challenge πŸŽ‰ . I didn't make the deadl...
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I finally came back to an idea I started during the Wonder challenge πŸŽ‰ .
I didn't make the deadline 😞 , but I really liked the concept, so I decided to finish and ship it anyway.
Obscura is a small game where you guess famous artworks through progressively clearer shader reveals. While experimenting with Wonder shaders, I found one that perfectly fit the idea and built the experience around it.
πŸ”¨ Built with: β€’ Wonder for the interactive shader experience. β€’ Codex + Wonder MCP to speed up implementation and iterate on the app. β€’ Supabase for storing daily challenges and game data. β€’ Vercel for deployment.
πŸ”— Play the game here. 🎨 Wonder project here.
I've genuinely enjoyed working with Wonder β€” it's been a great tool for quickly exploring ideas and enhancing them with shaders.
If you try Obscura, I'd love to hear your feedback. What worked well, and what would you improve?
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