Tragedy strikes! Part 5--the penultimate part--of 'Roach in the Refrigerator'Tragedy strikes! Part 5--the penultimate part--of 'Roach in the Refrigerator'
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
Halloween, 2003.
A little girl falls into the quarry above Stonewell.
Her father finds her too late.
At least, that's the story he tells.
Twenty-three years later, he's coming home.
Tonight the town burns its secrets.
And something in a long grey coat is walking the street, reciting his own words back to him.
Its face is a mirror.
🎃 THE HALFWAY
A first-person horror game built in Rive.
Fog, film grain and a flashlight, like the survival horror we grew up on.
A forest where someone keeps calling her name.
A diner that kept its light on.
An old police scanner tape with a two-minute gap.
2:41. She's still talking.
2:43. He's going back down.
Nobody knows what happened in between.
Except him.
In Stonewell, you write down the one thing you can't say out loud, and you burn it at midnight.
So what would you write on yours?
He only came halfway. ✨
🛠️ Built in Rive with the CLI, GPU Canvas, Scripting, Data Binding and State Machines.
What if an abandoned carnival wasn't abandoned at all, but something alive?
AFTERHOURS is an interactive 3D Halloween experience that invites visitors into a mysterious miniature carnival filled with supernatural attractions, atmospheric lighting, and eerie motion.
I wanted to create a Halloween world that feels alive rather than a conventional static animation. The experience combines exploration, environmental storytelling, and interactive motion to bring the haunted carnival to life.
Built using: Rive CLI and GPU Canvas, with custom 3D visuals, animation, and real-time effects.