"Good design is not about how it looks. It's about who it includes." Hi, I'm Samar"Good design is not about how it looks. It's about who it includes." Hi, I'm Samar
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"Good design is not about how it looks. It's about who it includes."
Hi, I'm Samar an 18-year-old designer. I built Klizo.
Klizo is a learning app for children aged 2–6 that teaches math and science through sound, stories, and play. Not flashcards. Not boring videos. Real game-like worlds where kids unlock levels, answer by voice, listen to audio stories, and draw what they learn all without needing to read a single word.
The idea came from a simple observation: most edtech assumes the child can see the screen perfectly, read the instructions, and tap precisely. Klizo assumes nothing. It's built audio-first meaning a visually struggling child can use every single feature independently. Every reward is a sound. Every answer can be spoken. Every lesson works with eyes closed.
The entire app was designed inside Figma. The workflow started in FigJam where I mapped every screen, every user flow, and every interaction before a single frame was touched.
Then Figma Design brought it to life the soft periwinkle palette, the Klizo robot mascot, the wavy dividers, the world cards. Finally Figma Make turned those static designs into a working, clickable, functional app. One tool. Start to finish.
Klizo has four learning worlds Number Forest, Sound Ocean, Echo Mountains, and Vibration Lab each with five levels and a five-stage lesson structure: Listen, Explore, Challenge, Create, and Boss. Every lesson is a small story. Every world is a tiny universe.
It's early stage. It's a student project. But it's real and it's built for every child who deserves to learn.
Try the live prototype here 👇
Drop your feedback in the comments. Klizo and I are both listening.
— Samar
Dylan's avatar
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Heck yea - great work!
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