Built 6 expression states for one interactive character in Rive — small shifts in mood and reacti...Built 6 expression states for one interactive character in Rive — small shifts in mood and reacti...
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Built 6 expression states for one interactive character in Rive — small shifts in mood and reaction that make a product feel responsive, not robotic.
Each expression is driven by a single parameter in a state machine, so designers can adjust it and developers just plug in a number — no animation logic buried in code.
This is the kind of detail that turns a static UI into something users actually remember.
Available for interactive Rive animation work for SaaS and app products — reach out if you're exploring something similar.
New case on the profile: 3 Pokemon cards rebuilt as interactive Rive Animation
The brief we gave ourselves was simple. Catch that feeling of tilting a holo card, just on a screen.
So the eyes follow your cursor, every card has three moves, and the background switches between idle and action. There’s a pack to open and a randomizer that deals you a card.
Motion graphics for a platform that turns customer data into personalized web experiences.
The sequence follows one page as it rebuilds itself for different visitors. Landing pages and banners change in real time, so the same URL reads differently depending on who opens it.
Available for promo videos and SaaS product storytelling. Send a DM.