Stitch: A Live-Rendered Haunted Mansion Game in RiveStitch: A Live-Rendered Haunted Mansion Game in Rive
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You’re a hand. Just a hand, stitched back together, crawling around a haunted mansion at midnight trying to steal poison before your candle dies.
That’s the whole game, and I’m a bit too proud of it.
You steer Stitch with your mouse (spam click and he scurries faster). The front door creaks open, you drop into a crypt with three portals, and each one takes you somewhere new: a study, a library, and a graveyard in the pouring rain. Light the pumpkins on your way and they give you a bit of candle back. Halfway through each level a huge wraith I call the Warden shows up, burns a red ring on the floor where you’re heading, and slams down on it. Move.
None of it is images or video. The house, the rain, the ghosts, the hand walking on its fingertips, it’s all 3D drawn live inside Rive.
What I used: Rive CLI + GPU Canvas (both). The whole world is one WGSL shader, and the game logic, the hand animation, the ghosts and the boss are Luau scripts. Data binding runs the UI (scores, stars, portal locks), state machines handle the menus and hovers, and the sounds are all generated in code. Then I polished it by hand in the Rive Editor.
Cool thing to experience: the Begin button gets scared of your cursor, and the screen glitches when a ghost gets too close.
Play it on desktop (with sound!): https://stitch-midnight-brew-ar61uz.rive.to

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