I am currently working on a 2D horror game based on Junji Ito's manga The Hanging Balloons (The Hanging Blimp). It's a fan game, and we are calling it The Chasing Balloon.
It will have 2D runner gameplay where you have to avoid all obstacles and reach your home. The game will contain an Intro and Outro visual novel story, and in between will be the main gameplay. It will be a small game. It will also contain a small Easter egg from other Junji Ito manga and will also contain a Lore section where I will include information about all the characters and locations included in this game.
The game is still in development, but we are close to completing it. I will update more soon. Below, I have attached the poster of the game I made.
A multiplayer-style arena dogfight game that runs in the browser. Newtonian physics, bot opponents with three skill levels, game modes, and global leaderboards. I designed, built and shipped it, and cut the promo trailer too.
Every design starts with an idea, but bringing that idea to life is where the real journey begins.
Recently, I’ve been working on a new project that explores how visual storytelling and motion can create a more engaging digital experience.
Introducing my 2D Motion Landing Page Design
The project focuses on creating a visually engaging landing page that combines thoughtful UI design, motion, and a clear visual direction to communicate its message.
Throughout the process, I explored how layout, visual elements, and motion can work together to create a more immersive experience.
I’m excited to share this project as another step in my design journey.
Open thermodynamic multi-agent simulation and survival game in Python: mass-conserving chemistry, ecology grid, genetics, barter market. Playable Pygame/TUI plus headless runs for experiments.