The Process
Script and storyboard: a problem-to-solution intro, then one scene for each core feature (chat, compare, explore), ending on the brand.
UI build: I rebuilt Poe's key screens as fully layered designs, with each card, text line and icon as its own layer, so everything could be animated.
Motion: a 3D card stack with camera moves, motion blur and neon glow, plus kinetic typography with animated bracket frames.
Sound: voiceover timed to every scene, with sound design.
Final compositing and export at 1920x1080 in After Effects.