What if you could play games inside Paper via MCP and an IDE ?
To answer that question, I made a simple “Game and Watch” style game with Paper MCP and Antigravity.
Here's the social link as well : https://www.instagram.com/p/DXKBXhRknt7/
Thanks to Claude for helping in refining my idea.
Meet Creative Square, a logo for university students. Same mark, two personalities: loud and energetic, or calm and editorial. Which one would you pick?
Most people treat good creative like a "vibe": grab a hook, add some UGC, ship it, see what sticks.
But every high-performing ad I've studied shares one thing: someone did the unglamorous work before a single frame was shot.
A real strategist has already:
Read the reviews, especially the 3-star ones, which show what almost stopped the sale
Studied the customer's language, not the brand's
Mapped what the product replaces and why people finally left the old way
Identified the lasting force behind the purchase: status, fear, belonging, or ease
Reviewed what's working in the account and why it's starting to fatigue
Creative is downstream of strategy. If your first question is "what hook should we use," you're not creating from insight. You're guessing with better lighting.
Brands that scale understood their customer before they understood the algorithm.