What I built:
Dynasty Texture is an interactive pattern engine that puts 3,000 years of Chinese visual culture directly into a designer's hands. It spans 8 dynasties, from Shang-Zhou (c.1600 BC) through to Qing (1912 AD), each carrying its own texture library, color system, and cultural context.
How Figma Make made it possible
With just prompts and source images, Figma Make guided me through the setup of Supabase to store all 2000 texture patterns, and build all interactions, visual stylings, sticker generations, and more.
Every pattern is authentic: rubbings and vectorized motifs sourced directly from real historical artifacts: bronze vessels, jade carvings, lacquerware, blue-and-white porcelain, gold-woven textiles, metalwork, and polychrome ceramics.
Why this shapes culture
Most Chinese-inspired design borrows surface aesthetics without historical grounding. Dynasty Texture gives designers access to the exact visual grammar of each era, so the motif that once lived on a 3,000-year-old ritual vessel can now live on something being designed today, for cultural continuity.
Sometimes it’s hard to visualise data clearly without overwhelming users, but that’s what we aim for.
A snippet from daily design explorations using Magicpath and Figma.
The chart keeps the progress story legible without turning the dashboard into a wall of metrics. The bright gradient is a bold backdrop, while the centered white card gives the key numbers a clear focal point.
Letting people pick Brand vs Creator before the cards render is the smart move here. Progressive disclosure on pricing almost always beats a wall of tiers. Did you test the segmented toggle against a standard three-column layout?
Who said you need AI to create stunning visuals? I am opening my archive to share my City built from "H" letters. 13-years-ago.
Where have you been in 2013?
Do you want to know how I made it?
Building a whole city from one repeated letterform is the kind of self-imposed constraint that forces real craft, and it holds up 13 years later because a human made every placement call. Yes, I would genuinely love to hear how you handled the depth and lighting back then.