What if happiness wasn't something you could keep… but something you had to give away? Meet Milo,...What if happiness wasn't something you could keep… but something you had to give away? Meet Milo,...
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What if happiness wasn't something you could keep… but something you had to give away?
Meet Milo, a small and curious boy who travels through a grey, disconnected city collecting tiny moments of happiness — a child's laughter, a kind smile, a helping hand, and the little things most people never notice.:
What if a birthday wish came true in the most unexpected way?
I created this AI story from the initial concept to the final film, drawing inspiration from ’80s romantic cinema.
The concept can be reimagined for different brands, featuring their clothing, products, and signature packaging.
I designed Mimo, a playful educational app that makes learning more engaging and enjoyable for children aged 5–9. The idea came from a simple challenge traditional learning experiences can sometimes feel repetitive, text heavy, and difficult for young children to navigate independently.
I wanted to create an experience that encourages children to learn through exploration rather than making learning feel like a task.
That's why I introduced interactive lessons, engaging 3D characters, colorful learning worlds, and a reward system that celebrates progress.
Every design decision was focused on making learning simpler, more accessible, and exciting for young minds, while giving parents a meaningful way to support their children's development.
The goal was simple make learning feel like an adventure, not an obligation.