Can a complex concept like genetics be turned into a game?
We took on that challenge by building a touchscreen-based educational game where players could experience genetic inheritance instead of simply reading about it.
From making dominant and recessive traits interactive to developing accurate allele-matching logic and responsive touch controls, the project pushed our team to think beyond traditional game mechanics.
Built with Unity, the experience shows how game development can make even complex scientific concepts more interactive and easier to understand.
What do you think — can gameplay be one of the most effective ways to learn?
Wanting another run even when you are bad at it is a pretty good sign. What took more iteration in Heatwave, the driving feel or the police chase behavior?
I made a social browser game called Village People and it's got an interesting premise:
You're set in a community and your only aim is to bring down your neighbors through any and every means necessary.