๐ฎ Goldshot Bean Built From Scratch I built a complete 2D or 3d browser or mobile app game from s...๐ฎ Goldshot Bean Built From Scratch I built a complete 2D or 3d browser or mobile app game from s...
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I built a complete 2D or 3d browser or mobile app game from scratch and yes, the beans have guns. ๐
Goldshot Bean is a fast paced browser game with multiple levels, responsive controls, mobile touch support, enemies, boss fights, animations, particles, sound effects, and a polished UI.
But this project is more than just a game.
It shows how I turn an idea into a real, working product from the interface and interactions to the logic behind everything.
I can bring that same approach to
๐ Web apps & websites
๐ฑ Mobile apps
๐ SaaS & MVPs
๐ค AI-powered applications
โ๏ธ Business automation
๐ฎ Interactive products
Whether you're starting from a rough idea, a Figma design, or just saying โI have this crazy ideaโฆโ ๐ I can help turn it into something people can actually use.
You bring the idea. I bring the keyboard. โจ๏ธ๐
Startfrom 2.0 is live. It's our template library: finished websites designed at Apollo Studio, available as a Framer project, an Astro theme or a Next.js app.
Each template page shows what you get and runs the live demo in the page. Some templates are free.
Keeping content separate from layout would make the Astro and Next.js versions easier to customise. Do they share a content schema, or does each template have its own setup?
BUCKSHOT MANOR ๐
A haunted house. Two barrels. One long night.
Buckshot Manor is a first-person haunted-house shooter built entirely in Rive. You fight through six rooms of ghosts, zombies, wraiths and exploding pumpkins, then face The Watcher, a giant eye waiting in the foyer, and survive until dawn breaks.
How it's made
Rive CLI + Claude Code: the whole game was built by prompting an agent that writes RML markup, Luau scripts and shaders, with rive . live-reloading every change. In the video, one prompt ("make the candlelight ghostly greenโ). retints the whole house in seconds.
โ GPU Canvas: the 3D world is a custom WGSL renderer with real-time lights, shadows, fog, bloom and volumetric light, all running inside a Rive file.
Rive Editor, by hand: the HUD, title, death and win cards are real artboards with state machines and data binding. I refined them by hand in the Editor, including recoloring and reframing the haunted portrait that hangs on the walls.
Play it: https://haunted-fps-nms8do.rive.to
Controls: WASD to move, mouse to look, click to fire, F to fire both barrels, R to reload, Q to swap to the axe.
Startfrom is our template library: 12 finished websites designed at Apollo Studio. 11 of them are available as a Framer project, an Astro theme and a Next.js app, so you choose the design first and the stack second.
For founders, studios and freelancers who want a real site to start from. Five are free.