"Every Scratch Holds a Story" reimagines the Rimowa showroom as a museum of memories. Rather than presenting luggage as products, the exhibition transforms each suitcase into a living archive, revealing the personal stories hidden behind years of travel.
Is sketching part of your creative workflow or we've forgotten what it feels to be human?
Depending on the projec's scope, I normally like to explore my ideas on paper before I come up with the best solution.
And no, they're not perfect.
They are rough and messy, my goal is so...
Built around a bold gorilla mark, oversized typography, and an electric purple + neon-lime palette.
A streetwear identity designed to feel bold, rebellious, and instantly recognizable — from hoodies and caps to packaging, tags, and everyday brand details.
Concept branding project | Open for custom projects
Using electric purple paired with neon lime is a high risk color choice that demands exceptional contrast management. Getting that balance right across different fabrics and lighting conditions is often where streetwear brand identities actually fail.
This is a game idea that has been knocking about in my to-do list for a long time, and the Rive Halloween challenge came at exactly the right time to finally make my ultimate pumpkin carving simulator. I took great care to balance a realistic look with stylized graphics, and to give players enough tools to express themselves without overwhelming them with a full-on sculpting suite.
Built with both the Rive CLI and GPU Canvas. The scene is written in RML with a coding agent through the CLI, and three WGSL shaders render the 3D pumpkin: carved relief, cut walls, candlelight glowing through thin flesh, light shafts and smoke. Luau scripting runs the carving, undo and falling pieces, with data binding and a state machine driving the controls.
I made a post on my own website detailing the creation of this game !
https://www.sagitsoftware.com/projects/hollow/