A #Starship π launch telemetry from SpaceX. This project combines a custom shader for the 3D ren...A #Starship π launch telemetry from SpaceX. This project combines a custom shader for the 3D ren...
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This project combines a custom shader for the 3D render, scripting for precise timing control, state machines, data binding, and UI animation.
A fun way to explore how far Rive can be pushed beyond traditional UI animation by bringing rendering, motion, and application logic together in a single tool.
Iβve seen work like this before, but never really stopped to think about how itβs made. Yours made me curious β how did you put all of this together in Rive?
Alright ! Everything's coming together slowly. Having the software running in Rive runtime, building real time cinematics, and having all the keys to edit things by hand and directing AI. Feels so good !
There's a lot to show, yet a lot to do. I'm new to build in public somehow but I think the tool itself will be open sourced as I think it would be valuable for people to contribute and maybe create some 3D games inside Rive with all the tools they would need ? I don't know π At least I'm having fun !
Using CC0's assets here for the demo from https://kenney.nl/assets
Having a lot of fun building a tool inside Rive runtime ! here's a sneak peek of a way to draw in Blender to AI so that it does proper VFX for the upcoming (hopefully if I meet deadlines lol) haloween submission