Ankimon — Pokémon Gamification Engine for Anki ⚔️ Turn-based RPG combat and companion state machi...Ankimon — Pokémon Gamification Engine for Anki ⚔️ Turn-based RPG combat and companion state machi...
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Ankimon — Pokémon Gamification Engine for Anki ⚔️
Turn-based RPG combat and companion state machines integrated directly into spaced repetition study. Built with Python & PyQt6.
• Real-time wild encounter hooks & level progression during card reviews
• Custom PyQt6 turn-based battle engine with dynamic stat stages
• Live reviewer companion HUDs & SQLite/JSON state persistence
GitHub: https://github.com/h0tp-ftw/ankimon
"One wallet wins. Always random." needed something alive next to it.
So I built the coin in Unicorn Studio. The glow, the light moving through the dark, the coins drifting behind it, all rendered live in the browser with #WebGL. No video, no loop, every frame drawn in real time.
It stays sharp on any screen and loads in a blink. For a platform built on something real happening every round, the first thing you see should feel real too!
What do you use to bring your hero sections to life?
The VECTIS site on Lovable doesn't play a story. It runs one.
Every statue holds at half-resolved, permanently — noise you can live with. Move your cursor and it sharpens exactly where you're looking, then settles back the second you leave.
A live proof ticker keeps scrolling underneath it the whole time. Nothing waits for you to scroll to feel alive.
Built with react-three-fiber + a custom Bayer shader field.
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