"Why your pixel art looks blurry (and your wall art too)"Scaling ruins more art than bad drawing does. Two rules that apply whether you're exporting game sprites or printable wall art:1. Pixel art: scale with NEAREST-NEIGHBOR, never bilinear/bicubic. Bilinear averages neighboring pixels — that's the mushy edge. Nearest-neighbor duplicates them, so a 16×16 sprite stays crisp at 160×160. Every game engine and image editor has the toggle; it's usually on "smooth" by default, which is the wrong default for pixel art.2. Print: design at final size, 300 DPI. A 5×7" print needs 1500×2100 px minimum. Upscaling a 72-DPI screen image to print size is the same mush problem — pixels were never there to invent.The discipline is identical: pixels don't get invented at export time. Decide the output first, then make the art fit it.If you want wall art designed right from the start — sized, bled, and print-tested — my wall art service starts at $150: contra.com/devon_sack_ozaa31xl — and the finished pieces live in my Etsy shop (DesignClarityShop).