A lot of founders think the expensive part of an app is building it. It's not. It's everything th...A lot of founders think the expensive part of an app is building it. It's not. It's everything th...
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A lot of founders think the expensive part of an app is building it.
It's not. It's everything that comes after launch.
The build has a clear scope, a clear end date, and a clear price. What almost never gets planned for: the feature people ask for two weeks after launch, because real users act differently than expected. The edge case nobody thought about until 200 people hit it at the same time. The "can we just add one small thing" that turns into a full week of work because it touches five other parts of the app.
š“š”šž š›š®š¢š„š š¢š¬ š­š”šž šžššš¬š² š©ššš«š­ š­šØ š©š«šžšš¢šœš­. š–š”ššš­ šœšØš¦šžš¬ šššŸš­šžš« š„ššš®š§šœš” š¢š¬ š°š”šžš«šž š­š”šž š«šžššš„ šœšØš¬š­ š¬š”šØš°š¬ š®š©.
That's why I get a little unsure about fixed-price, one-time-build deals with no plan for what happens after launch. Not because the developer did something wrong — it's just that apps don't behave the way a simple contract expects them to.
Founders, PMs, other devs — did this match what you saw, or did things go smoother after your launch than you expected?
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