Building a Flexible, Reusable Particle System in RiveBuilding a Flexible, Reusable Particle System in Rive
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Building a Flexible Particle System
I developed a particle system script in Rive agent with a range of configurable attributes, including emission shape, emission rate, speed, particle size, gravity, and more.
The goal was to make the system flexible and reusable, so it can be easily adapted to different animation scenarios without having to build a new system from scratch each time.
Another great experiment in creating reusable animation script in Rive.
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