I developed a particle system script in Rive agent with a range of configurable attributes, including emission shape, emission rate, speed, particle size, gravity, and more.
The goal was to make the system flexible and reusable, so it can be easily adapted to different animation scenarios without having to build a new system from scratch each time.
Another great experiment in creating reusable animation script in Rive.
A vs B: Which gift box reveal feels more satisfying? 🎁✨
I made an interactive reward/gift reveal animation for an app, built in Rive. I put together two versions experimenting with timing, pop, and glow effects on the final reward.
Rive animations for CTO Bees: a never-repeating hero loop of bees around a hive and a scroll-driven Services scene that transitions smoothly both ways.
Rive streak animations for RiseGuide: a fire streak 🔥, a streak-saving shield 🛡️, and a gift 🎁 reveal that make daily learning rewarding and bring users back.