This is a fascinating interaction model. Gesture-based editing could dramatically reduce friction in certain workflows. Curious how you handled gesture accuracy vs. unintended inputs?
Working on apple watch experience. How else do I keep myself from getting bored when there’s interaction design involved? That’s honestly one of my top priorities.
Can’t wait to share the full case study for this project. For now, here’s a little sneak peek at some of the animated screens I’ve been working on for the fitness experience. ⌚️