Dynamic Coin Collection System with Configurable UI AnimationDynamic Coin Collection System with Configurable UI Animation
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Building a Dynamic Coin Collection System
I developed a coin collection script using the Rive AI Agent.
The script allows coins to be emitted from a dynamic source position and fly towards a dynamic target position, which can be set based on the UI element’s position.
I also added configurable attributes, such as emission rate and animation speed, making the system flexible and reusable across different UI scenarios.
It was a great experiment in using AI-assisted development to create a more dynamic and reusable game UI animation system.
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