Here's the BTS of a Real-time 3D Photorealistic Configurator I just completed. Case study soon! S...Here's the BTS of a Real-time 3D Photorealistic Configurator I just completed. Case study soon! S...
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Here's the BTS of a Real-time 3D Photorealistic Configurator I just completed. Case study soon!
Software Stack: Cinema4D + RizomUV + SubstancePainter + Figma + UnrealEngine Process Summary: Topology corrections were made in #Cinema4D, unwrapped UVs with #rizomuv, and entirely textured in #SubstancePainter. For the User interface, I made the designs in #Figma. All UI was re-created again in Unreal Engine. Finally, the connections, lighting, composition and real-time interactions were setup inside #UnrealEngine, all Lumen. Grateful to the HOLYSPIRIT for helping me all through❤️
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@Daniel Tijesuni Super cool! Congrats🙌
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