An automated test loop: every game the AI writes is booted in a headless browser, played and screenshotted. If it doesn't actually work, the AI gets a specific repair note and tries again.
Six hand-built game templates across three genres: first-person dungeon crawlers, three-lane runners and arena dodgers. The AI customizes the story, enemies, palette and mood; the engine guarantees it plays well.
A one-click studio in my self-hosted dashboard: pick a template, describe a game, and get a verified, playable build back in under a minute. Builds are sandboxed, and nothing is published without me.
The result: games went from black screens after 9 attempts to first-try playable in 32–56 seconds, complete with title screens, story slides and an auto-play attract mode.