Experimenting with my components to create something special for you :) A: Hero section created u...Experimenting with my components to create something special for you :) A: Hero section created u...
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
Experimenting with my components to create something special for you :)
A: Hero section created using Dither Engine
B: Pricing section created using Halftone Engine
There is no comparsion at all! They both look great but I just think the halftone on pricing is a bit distracting, while the ditcher engine is muchc clearer, everything looks balanced and no element competes for attention. Great work 🙌
Going with B on this. The halftone texture on the pricing section gives it personality without distracting from the conversion goal. Dither on the hero is cool but feels like it competes with the headline.
The previous poll on this preloader had exactly 50-50 results between Horizontal gallery and Circle intro. Now I'm continuing with 2 other options. Which one is better? Check the live preview here
Which ZVEZRA logo direction do you prefer? 👀
I’ve been exploring two variations of the wordmark. Both follow the same visual direction, but each has its own character.
Vote below!
Two ways to redesign the same living room. Which editor would you use?
A · Material Studio
B · Spatial Workshop
Rotate the room, swap the sofa, try a finish and save your design. I built both in Flutter, and I’m sharing both versions and the 3D assets for free:
Roomform
Material Studio. The light interface lets the room be the hero, while the dark one makes the controls compete with it. Really generous of you to share the 3D assets too. Thank you.