I'm at the start of designing this kinetic ZENZAK Studio piece inspired by physical desk toys. Iterating in 3D is always the best way to experiment with materials and timing without real-world constraints.
We can't wait to kick off the Rive Halloween Challenge 🎃
We're challenging you to build haunted UI, eerie shader effects, 3D scenes, and spooky games using two of our newest tools: the Rive CLI and GPU Canvas.
Find out more here 👀